Witchlight Campaign Notes

The World

This adventure takes place in the Forgotten Realms, one of Dungeons & Dragons' most popular fantasy settings.

Think of it as the D&D equivalent of our world. It's a place filled with kingdoms, forests, mountains, cities, dragons, magic, monsters, and countless adventures. While most people live fairly ordinary lives, magic and mythical creatures are very much a part of everyday life.

Artwork by COUPLEOFKOOKS

 

The Material Plane & the Feywild

Most of the adventure begins in the Material Plane, which is the "normal" world where people live.

Alongside it exists another plane of existence called the Feywild.

A simple way to imagine it is as an alternate version of the Material Plane. It shares many of the same locations, but everything feels more magical, dreamlike, and unpredictable.

Colours seem brighter.

Forests feel older and more alive.

Emotions are stronger.

Magic is woven into almost everything.

It's a beautiful place full of wonder, but it can also be strange, mysterious, and sometimes dangerous. Things don't always work the way you'd expect, and not everything is quite as they seem.

Although the Material Plane and the Feywild are separate worlds, there are rare places where the boundary between them becomes thin. Powerful magic, ancient portals, and certain enchanted locations can allow creatures to travel between the two planes. Such crossings are uncommon, and for most people, the Feywild is little more than a story or legend.

Many magical creatures, such as pixies, satyrs, hags, and other fey beings, call the Feywild home.


The Witchlight Carnival

Every eight years, the mysterious Witchlight Carnival appears somewhere in the Material Plane before disappearing just as suddenly.

People travel from far and wide to experience its magical attractions, curious performers, and impossible wonders.

Very few people know where the carnival comes from... or where it goes when it leaves.


Levelling Up

In this campaign, we will be using Milestone Levelling instead of experience points (XP).

This means you won't earn XP for defeating monsters or completing encounters.

Instead, the entire party will level up together as the story progresses and you reach important moments in the adventure.

This keeps everyone at the same level and allows us to focus on the story rather than tracking experience points.

A Roleplay-Focused Adventure

Unlike many fantasy adventures, The Wild Beyond the Witchlight encourages creative problem solving.

While there will certainly be danger and combat, many situations can also be resolved through conversation, clever ideas, teamwork, performances, bargains, or other creative solutions.

There is rarely just one "correct" way to solve a problem.

If you have an idea, don't be afraid to ask!

Taking Notes

While not required, I highly recommend taking notes throughout the campaign.

You don't need to write down everything that happens. Even simple notes, such as the names of important NPCs, places you've visited, clues you've discovered, promises you've made, or memorable moments, can be incredibly helpful later on.

If your group prefers, you can also choose one player to be the party's designated note-taker. They can keep a shared journal or recap for everyone to refer back to between sessions.

Remember, no one is expected to capture every little detail. The goal is simply to make it easier to remember your adventure and all the wonderful (and occasionally chaotic) moments along the way.

You may even find it fun to write your notes from your character's perspective, as if they were keeping a journal of their adventures.

A Final Note

Above all, remember that this is a collaborative story.

Support one another, embrace unexpected moments, and don't be afraid to make mistakes. Some of the funniest, most emotional, and most memorable moments in D&D happen when things don't go according to plan.

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